![]() Of course they do have to worry about ammunition and getting a clear shot though. The advantage to using a ranged weapon over melee is that the attacker is less likely to be attacked back. Volley covers the entire act of drawing, aiming, and firing a ranged weapon or throwing a thrown weapon. You have to take several shots, reducing your ammo by one.You have to take what you can get: -1d6 damage.You have to move to get the shot placing you in danger as described by the GM.✴On a 7–9, choose one (whichever you choose you deal your damage): ✴On a 10+, you have a clear shot-deal your damage. When you take aim and shoot at an enemy at range, roll+Dex. He slumps to the ground, coughing up blood but the sound of the guard alarm rings out. He’s helpless, forget hack and slash, he’s toast. You know what, he’s not in melee with you at all. GM: Okay, you run him through because he can’t even defend himself and umm, wait. GM: Well, okay, that’s a hack and slash, roll+Str. GM: Bartleby, you’ve got Finbar the Magnificent, mightiest duelist in the land, completely disarmed and at sword point.īartleby: I won’t let you betray me again, Finbar! I run him through. GM: The orc collapses in a bloody heap! The second orc freezes and then he’s grinning at you with that horrible tusked mouth, raising his signal horn from his belt! What do you do? GM: Well, they weren’t expecting that, they’re caught totally off guard and you slice into one. GM: Cadeus, from the shadows, you’ve got the drop on those orc warriors.Ĭadeus: I leap out and bring my sword down in a sweeping arc! Like this! Yeeeah! That and a knife wound as the goblin counterattacks. GM: You smash your hammer into the nearest goblin and are rewarded by the satisfying sound of the crunching of his bones. Fear is for the weak, let those goblins come! This is definitely combat, you’re using hack and slash. Jarl: I’ve had enough of this! I wallop the closest goblin with my hammer. GM: Jarl, you’re up to your not-inconsiderable belly in slavering goblins. An attack could also knock someone down, restrain them, or leave a big bloody splatter. Some attacks may have additional effects depending on the triggering action, the circumstances, or the weapons involved. If the action that triggers the move could reasonably hurt multiple targets roll once and apply damage to each target (they each get their armor). ![]() Note that circumstances can change that: if you’re in a position to stab the dragon on its soft underbelly (good luck with getting there) it could hurt, so it’s an attack. Attacking a dragon with inch-thick metal scales full of magical energy using a typical sword is like swinging a meat cleaver at a tank: it just isn’t going to cause any harm, so hack and slash doesn’t apply. Note that an “attack” is some action that a player undertakes that has a chance of causing physical harm to someone else. A goblin might just attack you back, or they might jam a poisoned needle into your veins. The enemy’s counterattack can be any GM move made directly with that creature. You just deal your damage or murder them outright, depending on the situation. If the enemy isn’t prepared for your attack-if they don’t know you’re there or they’re restrained and helpless-then that’s not hack and slash. Hack and slash is for attacking a prepared enemy plain and simple. ✴On a 7–9, you deal your damage to the enemy and the enemy makes an attack against you. At your option, you may choose to do +1d6 damage but expose yourself to the enemy’s attack. ✴On a 10+, you deal your damage to the enemy and avoid their attack. When you attack an enemy in melee, roll+Str. Some are also accompanied by a quick discussion of how to use the move and some examples of the move being used in play. ![]() Each player character will also have some moves from their class-we’ll get to those later.Įach move is presented here starting with its name, then the rules of the move. They cover things like gaining a level, taking a long journey, or returning to town between adventures.Īll player characters have all the basic and special moves. ![]() Special moves come up a little more rarely. They cover situations likely to come up in fights, tense negotiations, and dangerous areas. These moves fall into two categories: basic and special.īasic moves are the bread and butter of the adventurer’s life. This page contains the moves that are available to all characters. 4.7.0.1 The monster is Evil through and through.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |